Fixed a localisation error on one of the Exploration Cruiser sections.Fixed missing localisation for the ship sections of Offspring Destroyers, Cruisers, and Battleships.Fixed a few typos & errors in starbase building/module descriptions.Reduced the text on the Warning pop up screen at game start so the window doesn't extend off the screen at lower resolutions.Fixed a bug where the Molluscoid Dreadnought stern was detached from the rest of the ship.Fixed a bug where some combat computers were being used where they shouldn't be by the autodesigner / AI.Now the storage works normally but the silo won't be available for construction until the proper research is completed. Fixed a coding error where the Minor Artifact Silo appeared available at game start and the storage didn't work until you had archaeotech researched.Building a Solar Capacitor doubles this upkeep to 10 alloys each. The starbase solar panels now have an upkeep of 5 alloys each.Moved the Naval Cap and Command Limit bonuses from the Exploration Cruiser Tech Level 1 to Level 2 to prevent the AI from going crazy at game start.If you've been refraining from using mods that alter vanilla reactors because NSC2 overwrites that file, you may now use those mods since all reactors are contained in an NSC2 specific file.) (If you're using any mods that overwrite NSC2 reactor files, those mods will need to be updated before you use them again. Reorganized the all NSC2 reactors & reactor changes into a single file so we're no longer overwriting vanilla files.This reactor should prevent starbases from having empty weapon and utility slots due to lack of power. Added a new Starbase Primary Reactor that is available at game start and provides 50,000 power.Added NSC2 tier reactors for the Juggernaut.Removed the build cost reduction from the Grand Shipyard (by community request) and instead increased the build time bonus from 50% to 70%.Added a new FAQ button to the Mod Menu to explain why techs for disabled features may still appear for research.All of these except the Storage Room have a build limit of 3 per starbase. They each have minor bonuses/production and upkeep. These modules are meant to fill in extra empty module slots on starbases when you have nothing else to put there. Per community request, added 5 new "filler" starbase modules: Public Plaza, Fleet Officer's Club, Nightclub, Public Market, and Storage Room.(Special thanks to Steam user guttersnipehunt for finding the cause of this bug!) Fixed a bug where upgrading Science Ships into Exploration Cruisers was causing the ships to simply disappear.Fixed a bug where NSC2's lower tier reactor power levels weren't overwriting the vanilla numbers (Battleships should have enough power now).These modules will also automatically disappear from starbases taken over by Hive or Machine empires. Removed the Public Plaza, Fleet Club, Nightclub, and Public Market from Hive & Machine empires, since these modules do not make sense for those empire types and the jobs they provide cause errors in the game.Added the 5 new starbase modules to the NSC2 Mod Menu so they can be enabled/disabled.Fixed a bug where Fleet Formation Priority was not being followed by the game (it was incorrect variables that caused it).The Solar Capacitor building now increases Solar Panel energy output from 5 to 8 and increases upkeep from 1 to 2 alloys per panel.(Starbases that have more than 6 will keep them until they are removed, but new starbases won't be able to build more than 6.) Reduced the upkeep on Solar Panels from 5 alloys to 1 alloy, but each starbase is limited to a max of 6 panels.Fixed a bug where the Headquarters station did not have access to a reactor, it will now have the Juggernaut reactors available to it. If anyone can help its greatly appreciated. Specifically the models are all invisible and the power core/ combat computer/ thruster components don't appear in the ship designer. Ive been messing around trying to create my own ships, and have set up the section templates and ship sizes files, and attached models, but they aren't working in game.
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